Article
One in five new players was stuck in the tutorial, and worth exactly nothing
Of the 420 players trapped there, none ever paid. A skip button rescued one install in thirteen.
Article
Of the 420 players trapped there, none ever paid. A skip button rescued one install in thirteen.
You pay for a player before they reach anything you built. If they stall in onboarding, that money is already spent.
We ran a randomised test on 6,319 new US iOS players to find out how many were stuck, what they were worth, and what happened if we let them out.
1 in 5
new players stuck in the tutorial
There were 420 players in that group. None of them ever paid anything.
The stuck rate fell from 19.9% to 12.3%, better than a third.
1 in 13
of every install rescued
Players also got through faster, about 20% on the median, 17.3 minutes down to 14. The slowest quarter went from 118 minutes to 51.
The test located the exact scripted beat where monetisation begins. Completion falls from 88% to 62% at the first gacha pull. Most games have a cliff like that somewhere; few studios can point at it precisely enough to argue about.