Case study
Fraud is already inside your revenue numbers
The full write-up: the patterns found in exports the studio already had, and the two limits on what it proves.
Case study
The full write-up: the patterns found in exports the studio already had, and the two limits on what it proves.
Also as a PDF · 162 KB
Fraudulent revenue sits inside reported bookings, and the accounts committing it sit inside the cohorts being modelled. Every forecast built on top inherits both.
~8%
of one title's bookings were fraud-suspect
797 vs 1
caught by their rules, versus flagged in-game
Payment fraud appeared in one title and currency manipulation in the other. Separate problems, separate fixes.
The studio had already written the detection logic, and it fires. Nothing downstream was acting on it.
Client identifying details removed. Figures are those cleared for external use; where a result is not statistically powered it is described as such rather than quoted. [email protected]
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